As the years have passed by, the JRPG has fallen far in the eyes of gamers. From being the must have, killer app that every platform needed (love it or hate it,
Final Fantasy VII was one of the most important games in the history of the Playstation), they've now been reduced to curios, outshone commercially by their western counterparts and appealing only to a small niche audience. Critics have lambasted them for generic design, poor stories and weak dialogue, and it certainly seems that barring some exceptions the overall quality of games has diminished as the years have gone by.
One of the exceptions to this downward trend has been the
Shin Megami Tensei games, not so much in being niche products (part of the appeal is that they are
very niche) but in the fact they've injected some fresh ideas and concepts into the genre. Dark, heavily based on existing mythologies, and normally set in modern day urban environments, they've become something of a banner series for those who insist the JRPG can still be relevant. In particular, the
Persona sub series, after a successful reintroduction to the west in 2006 with
Persona 3, has become a fan favourite.
Persona 4 followed in 2008
and though it emerged years after the PS2 had been rendered an outdated console, it was widely regarded as a superb game. Over time its legend has grown to the point that many now regard it as one of the greatest RPGs ever made. Needless to say then that when Atlus announced a remake for PS Vita, complete with new content, expectations were high. Whereas the original
Persona 4 had sailed under most people's radars, this new version arrives with 4 years of hype behind it, along with a duty to shoulder a platform which lacks decent software to put it kindly.
Is it up to the challenge? Absolutely.