It seems almost unbelievable, but the next generation is almost upon us, with Xbox One and Playstation 4 mere weeks away as of this writing. With that in mind (and since everyone is doing it) it seems an appropriate time to look back over the huge riches the past generation of games has given to us. So let's compile a list of the best games of the generation! But first, some rules...
- Only game made this generation are eligible. Even though the dates don't precisely overlap, I'm going to take 'this generation' to mean games released on Xbox 360, Playstation 3, Wii, Nintendo DS and Sony PSP, as well as PC games released since 2006.
- One game per franchise only.
- No remakes, HD remasters, anthologies or enhanced versions. New games only. Exception if the game was never released in English before this generation or was otherwise unplayable.
- This list is very much my *favourite* games of the generation, rather than the supposed 'best' games of the generation. Very often they'll overlap, but do bear that in mind.
With those rules taken care of, let's move on. To get those SWEET HITZ we're going to be counting down a top ten, with (hopefully) a post happening every day, but in this first installment we're going to go through 'the next ten' - honourable mentions who came close, and games I love dearly, but ones didn't quite make the cut. No order here, but every single one is absolutely worth playing.
Burnout Paradise
Criterion Games, Xbox 360/Playstation 3/PC, 2008
Still yet to be surpassed by its bastard Need for Speed offspring, Burnout Paradise took all of the traditional Burnout strengths - superb arcade handling, terrific track design, magnificent crashes and a fierce, aggressive racing style - and dropped them into the middle of a gorgeous, brilliantly designed open world, crammed full of jumps, shortcuts and opportunities for limitless mayhem. Combined with a minimalist interface and ground breaking multiplayer, the result was a chaotic hundred mile an hour playground, one supplemented through an enviable selection of patches, downloadable updates and new vehicles. The best driving game of the generation bar none.
Saints Row: The Third
Volition, Xbox 360/Playstation 3/PC, 2011
With Grand Theft Auto evolving into gritty, grim mush, those of us who loved our open world games a...touch on the silly side were holding out for a hero. A hero that would take everything dumb and awesome about San Andreas and then crank it up beyond 11 and end up somewhere in the mid twenties. A game that let you fight zombies alongside Burt Reynolds, take tigers out in your car for a spin around the block, or battle giant digital demons as blow-up sex dolls. A game whose outlandish excesses could often cover rock solid controls and combat design and a smart, addictive upgrade system. A game that could rise above the tasteless imitation of its predecessors and produce one of the smartest, funniest groups of characters in years. A game that could be the best pro-wrestling sim of the generation. But surely no one game could have all this power?
Elite Beat Agents
iNiS, DS, 2007
How do you make Good Charlotte cool? How do you make 'Sk8ter Boi' even tolerable to listen to? The answer is, you piggyback them onto a game of such immeasurable charm, such sheer, unbridled joy, that you can't help but laugh and sing and tap along to the beat. At the heart of Elite Beat Agents lies the beating heart of Osu Tatakae! Ouendan!, reflected in perhaps the most perfect game ever designed for the DS format, its precise tapping rhythms an ideal marriage between hardware and software. But on the surface are wickedly funny cartoon vignettes that should be totally at odds with their backing tracks, but instead combine to spectacular effect. Whether it's playing as a washed up baseball player battling fire breathing golems to the tunes of 'The Anthem' or hunting for sunken treasure to the strains of 'YMCA', there's never a moment that EBA doesn't feel like it's having the time of its life. And you'll never listen to Chicago in quite the same way again.
Fable II
Lionhead, Xbox 360, 2008
For all his grand vision and ambitious promises, seldom has Peter Molyneux delivered on his aspirations. But this may have been as close as he ever got, a game which married his desire for choice and consequence to his studio's wonderful British eccentricity to produce an action-RPG of exceptional quality. Set in the delightfully cartoony, sun dappled world of Albion, Fable II abandoned its predecessors strict hierarchy for a more freeform approach, letting you roam free in search of people to help or hinder or enemies to conquer with the remarkably clever three button combat system. Perhaps more than any other game it let you walk the line between saint and sinner, and gave many of its choices genuine weight and consequence. Even aside from that it's a fine, memorable action adventure romp that more than earns its place here.
Call of Duty 4: Modern Warfare
Infinity Ward, Xbox 360/Playstation 3/Wii/PC/Mac(!), 2007
Its reputation has been tarnished as the years have gone by, the franchise name overshadowed by bloated monstrosities that became drunk on their own spectacle, but the original Modern Warfare remains one of the tightest, smartest shooters ever made, and a turning point in the history of gaming as multiplayer spectacle and commercial entity. Weaving two intertwining narratives around a barrage of memorable set pieces, the campaign combined colossal impact moments with smaller, tenser sequences, excelling with outstanding weapon handling, great level design and a surprisingly meaningful story. The multiplayer meanwhile represented a seismic shift in the way games are designed, plundering RPGs and MMOs to create a persistent, ongoing connection between player and game the endured far past one deathmatch session. Perhaps the most important game to come out of this generation.
Ghost Trick: Phantom Detective
Capcom, DS/iOS, 2011
Ghost Trick is a study in contradictions. It's a whodunnit where you're the one who has suffered the 'dunnit'. It's a comedy about death and a murder mystery in cartoon format. None of it should hang together in any way. And yet, under the guiding hand of
Ace Attorney producer Shu Takumi, what emerges is an absolutely gripping tale, both dark and funny, sad and uncontrollably hilarious. From a very simple set of rules, the game builds incredibly clever conundrums that live somewhere between classic point-and-click and pure puzzle game, while stellar writing and animation breathes life into an incredible cast of characters, alternately witty, creepy and frightening. From bizarre beginning to emotional ending, you won't be able to put it down.
Braid
Number None Inc, Xbox 360/Playstation 3/PC/Mac
Braid was always a game which aspired to be more than what other games were. Whether it succeeded is the subject of much debate, but it did at least reach the pinnacle of modern game design. A fantastically tricky puzzle game disguised by the 2D platformer format, it took Prince of Persia's time rewinding mechanic and bent it into new and insane shapes in service of some truly fiendish puzzles. To go with that, its hand painted style and classical music set it indelibly apart from other games, and its musings on the nature of life, relationships and existence may not have been to all tastes, but were to me an essential part of what made the experience so special. Capped by one of the most amazing twists in gaming, Braid acted as a vanguard for the generation of high quality downloadable experiences, and is still one of its finest exports.
Rayman: Origins
Ubisoft Montpellier, Xbox 360/Playstation 3/PC/Playstation Vita, 2011
It may have been New Super Mario Bros. Wii which invented the crazed, chaotic genre of four-player simultaneous platforming, but it was Rayman Origins that polished it into a fine sheen and produced the best platformer of this generation. Not only an absolute riot with more than one person on the sofa, even solo Origins was a beautiful, impeccably designed experience that cycled through incredibly imaginative worlds and levels, restoring a sense of fiendish challenge to a genre that had become blunted by oversimplification. Add to that the delightful 2D art, some of the best ever seen, and you've got a game that radiates joy from every screen.
Batman: Arkham Asylum
Rocksteady, Xbox 360/Playstation 3/PC, 2009
Before Arkham Asylum, 'licenced game' was a not-so-secret code for 'complete piece of shit'. But Arkham Asylum proved that a great property could do nothing but enhance an experience, when it was backed up by a great game. And make no mistake, even without the Caped Crusader this would be a fantastic game. It's dense, secret packed island is a memorably creepy world to prowl around, while an excellent re-imagining of Metroid's gear-based gating system means that there's a constant feed of new powers and new areas to explore. The rapid, smooth 'Free-form fighting' system makes every combat encounter make you feel amazing, and Rocksteady nails the Batman feel, letting you stalk from the dark and serving up potent re-imaginings of his legend. The Scarecrow levels make for unforgettable highlights but the entire adventure is a memorable one.
Bioshock Infinite
Irrational, Xbox 360/Playstation 3/PC, 2013
It was a tossup between Infinite and its illustrious forebear here, but I've picked out Infinite because I prefer its story. This isn't really the story of Booker DeWitt and Elizabeth though, despite the fact they're the people you'll be spending time with. Instead, it's an amazing story of an amazing place, a society which built wonders and then used them to commit atrocities, a paradise in which a deep evil has taken seed. Musing on ideas of choice, causality and the nature of reality, it's above all a chance to live in a world almost, but not quite, entirely unlike our own. While it may not be the most ambitious game on the list, it's arguably the most compelling experience.
So there you go, ten fantastic games from this generation. But not the ten best. Pop back over the next few days as we begin counting down from #10 and see which games I enjoyed the most from the past eight years.